Thus, if you set the type-in value to 0.25 then all objects will be made 4 times smaller and if the value if set to 4 then all objects will be scaled 4 times larger. The default is '2x2x2 units'.Īlthough not quite the same, if the option is set to ‘Use Absolute Scaling Factor’ then all objects exported to the FBX file will be scaled absolutely by the user specified value. If set to 'User defined maximum size' then the maximum size of all the objects can be set using the type-in numeric box. If set to '1x1x1 units' then all the objects will be scaled smaller should they exceed 1x1x1 units in total size. If set to 'Do not scale the geometry' then no scaling will be done. This option allows the geometry data to be automatically rescaled if it is too large. If this checkbox is enabled (checkmarked) then the geometry will be repositioned so that it is sitting flush with the top of the Y plane (the horizontal plane). Make all geometry sit on the Y=0 horizontal plane If disabled then the geometry will not be repositioned. If this checkbox is enabled (checkmarked) then all the geometry data will be positioned so that it is centered about the origin. The values on the dialog box are described as follows: The transformation matrix will be computed in two phase: (1) the transformations specified in the top "Automatic Scene Resizing" section, then (2) the single transformation specified in the "General Transformation Matrix" section. The transformation can be edited by pressing the "Edit Transform" button which will cause the following global transformation dialog box to appear:
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