![]() Though the glasses won't be lightweight as your Ray-Ban aviators, they could be light enough and comfortable enough to work as everyday glasses. It has a LiDAR scanner on the right temple, but no other cameras for privacy reasons (although that could change.) The glasses also come with a plastic stand with wireless chargers.īeing an accessory to the iPhone will definitely has implications on the Apple Glass design. The most current Apple Glass prototype reportedly looks like an “un-intimidating” pair of plastic glasses, while marketing materials suggest a Clark Kent-esque design. Apple Glasses features: What they'll actually do Apple's entry point is significantly more accessible, costing as much as some of it's top-specced smartwatches. Still, Vuzix Blade starts at $799 (opens in new tab). It'll work more like the Vuzix Blade smart glasses, which have a built-in camera and Alexa integration. Hololens 2 has a price tag of $3,500 but a big part of of its cost comes from having all the electronics needed to run the AR experience built into the headset.Īpple Glass, rather, will rely on a companion iPhone for processing, so it will have significantly less parts and complexity than Hololens. Now that may seem low, especially compared to competing augmented reality headsets like the Microsoft Hololens 2. Apple Glasses priceĪccording to Prosser the Apple Glasses are currently priced at $499, plus prescription fees. But whether it's Apple Glasses, the long-rumored VR/AR headset, or something else entirely isn't clear. Something may also debut at the March 8 Apple Event, if a teaser from Apple's Greg Joswiak is anything to go by. Voice assistant Siri will be tasked with controlling the headset, though a physical remote and body tracking controls are reportedly being tested as well.Īs for a potential release date, the VR headset is on pace to debut next year and be released in mid-2022. Like its competitors, the Apple VR and mixed reality headset will reportedly benefit from its own App Store, where users can access gaming, video streaming and communications software. ![]() Reports claim Apple's headset could be between $1,000 and $3,000 when it launches. The Quest starts at $399, while HTC's Vive costs $799 and Microsoft's HoloLens 2 is a whopping $3,500. There's no word on price, though we don't expect it to be cheap. Those sources also said the headset looks like a slimmer, fabric-swathed, Oculus Quest, but the design isn't final as the company continues testing to determine the ideal fit for most head shapes. The Apple VR and mixed reality headset reportedly features ultra-high-resolution screens and a cinematic speaker system that should enable realistic visual experiences, according to people who have seen prototypes. This is a patent of course, and we should remember that a lot of patents never see the light of day.Ĭonsidering Apple hasn’t even launched AR hardware yet, we think there may be a few more patents that pop up giving us idea of how it will make its first AR wearable the one people will want to own.In addition to Apple Glass, the Apple VR and mixed reality headset is also in the works, and could be less complex and closer to launch. ![]() While that is a desirable scenario when, or if, Apple enters the space, it will surely be hoping to achieve that perfect fit and viewing experience without adding any unnecessary extra bulk. Also, it would help massively in terms of spending long sessions in the AR realms. Ultimately, this patent and the technology described would address an issue that VR headsets and smartglasses already face, and that’s making sure everyone can get the best viewing experience. It also mentions proximity sensors that are able to detect surfaces of the user's nose to prevent excessive pressure and again, make it feel more comfortable to use. Other sensing arrangements may be used to measure lens module positions relative to the user’s nose, if desired." The perfect view for all "In some configurations, a proximity sensor such as a capacitive proximity sensor may have electrodes on flexible printed circuits that are coupled to the gaze tracking sensors. If you thought that was hard to read, get ready for some dense news about future Apple glasser being capable of following your gaze through bendable tech, for an even more comfortable fit: "A user may supply the interpupillary distance of the user to the head-mounted device, an image sensor or other device may be used in measuring the interpupillary distance to provide to the head-mounted device, and/or gaze tracking sensors in the head-mounted device may measure the interpupillary distance of the user while the head-mounted device is being worn on the head of the user."
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